![]() ![]() Less of a fully developed character and more of a badass suit of armour. Sure, he had a thinly-sketched motivation - that being to reunite with his long-distance inamorata, Nicole - but he was otherwise just a blank slate for the audience to project themselves onto. In original recipe Dead Space, Isaac Clarke was your quintessential silent protagonist, constantly deferring to co-workers (as well as to total strangers) and obediently following orders without ever taking the initiative for himself. Let’s take a look at some of the highlights. ![]() However, it still had its fair share of intriguing “database entries,” which Motive has now supplemented with brand new material for their next-gen update. Released back in 2008, Dead Space was arguably the poster-child for this sea change, as it placed a heavy emphasis on combat and gave you minimal downtime to explore. In the wake of Resident Evil 4, the horror genre started to embrace a more actionized feel and that meant that there was far less time for things like reading or standing around listening to voice recordings. Though they might seem ubiquitous today, there was a point in the late noughties when collectable documents had fallen somewhat out of fashion. In this latest installment, we’ll be putting Motive Studio’s superb remake of Dead Spaceunder the microscope. Here, we shine a spotlight on the most creative examples of in-game journals, audio logs, bestiaries, video clips and so on, with a view to exploring what they add to the overall experience. Indeed, it is because these files are so versatile that we’ve dedicated a regular feature to them at Bloody Disgusting, in the form of this Dread Notes series. ![]() ![]() For years, resourceful developers have been using them to establish their worlds, tease upcoming threats, aid players in solving puzzles, and to tell self-contained stories. Since the genre’s inception, collectable documents have been a staple element of survival horror, found in everything from Silent Hill to Outlast. ![]()
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